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GAME DESIGN

The Specifics!

Game Design: Text
The Tsar.png
Homing Death.jpg
Speed Freeze.jpg

TURRET DETAILS

Three different types of turrets, each with different functionality

1. Standard Turret (The Tsar)

  • Single bullet shooter

  • Cost - 100 Bits

  • Damage - 50 HP

  • Range -  10 Units Circle


  • Upgrade Cost - 50 Bits

  • Upgraded Damage - 75 HP

  • Upgraded Range -  15 Units Circle


  • Sell Worth - 50 Bits

  • Lifetime - 30 seconds


2. Missile Launcher (Homing Death)

  • Damages multiple enemies in a fixed radius

  • Cost - 300 Bits

  • Damage - 80 HP

  • Damage Radius - 4 Units Circle

  • Range - 15 Units Circle

  • Firing Speed - 0.25 shots per second


  • Upgrade Cost - 150 Bits

  • Upgraded Range - 20 Units Circle

  • Upgraded Firing Speed - 0.40 shots per second


  • Sell Worth - 150 Bits

  • Lifetime - 45 seconds


3. Laser Beamer (Speed Freeze)

  • Slows enemies by an emitting laser, and damages them per second of impact

  • Cost - 350 Bits

  • Damage (per second) - 30 HP

  • Range - 15 Units Circle

  • Slowing Factor - 0.5


  • Upgrade Cost - 175 Bits

  • Upgraded Damage (per second) - 35 HP

  • Upgraded Range - 20 HP

  • Upgraded Slowing Factor - 0.8 


  • Sell Worth - 175 Bits

  • Lifetime - 60 seconds

Game Design: Text

ENEMY DETAILS

Four types of enemies : each enemy named after a disease, inspired by the Pandemic currently occurring in our world.

H1N1 (Basic Enemy)

  • Speed - Medium

  • Health - 100 HP 

  • Worth - 25 Bits


Ebola (Hard Enemy)

  • Speed - Medium

  • Health - 200 HP

  • Worth - 50 Bits


S. Flu (Fast Enemy)

  • Speed - Fast 

  • Health - 50 HP

  • Worth - 15 Bits


Coro Na (Boss Enemy)

  • Speed - Slow

  • Health - 600 HP

  • Worth - 100 Bits

Game Design: Text
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